I am trying to use pyrender to do offscreen rendering with the egl
platform. But it seems that the huggingface space doesn’t support that. Any help will be appreciated.
Traceback (most recent call last):
File "/home/user/.pyenv/versions/3.8.9/lib/python3.8/site-packages/gradio/routes.py", line 322, in run_predict
output = await app.get_blocks().process_api(
File "/home/user/.pyenv/versions/3.8.9/lib/python3.8/site-packages/gradio/blocks.py", line 1015, in process_api
result = await self.call_function(
File "/home/user/.pyenv/versions/3.8.9/lib/python3.8/site-packages/gradio/blocks.py", line 833, in call_function
prediction = await anyio.to_thread.run_sync(
File "/home/user/.pyenv/versions/3.8.9/lib/python3.8/site-packages/anyio/to_thread.py", line 31, in run_sync
return await get_asynclib().run_sync_in_worker_thread(
File "/home/user/.pyenv/versions/3.8.9/lib/python3.8/site-packages/anyio/_backends/_asyncio.py", line 937, in run_sync_in_worker_thread
return await future
File "/home/user/.pyenv/versions/3.8.9/lib/python3.8/site-packages/anyio/_backends/_asyncio.py", line 867, in run
result = context.run(func, *args)
File "/home/user/app/interface.py", line 179, in pose_generation
res = _sampling(config, scene)
File "/home/user/app/interface.py", line 106, in _sampling
results = visualizer.visualize(model, dataloader)
File "/home/user/app/scenediffuser/models/visualizer.py", line 468, in visualize
img = render_prox_scene({'scenes': [scene_mesh], 'bodies': [body_mesh]}, camera_pose, None)
File "/home/user/app/scenediffuser/utils/visualize.py", line 60, in render_prox_scene
r = pyrender.OffscreenRenderer(
File "/home/user/.pyenv/versions/3.8.9/lib/python3.8/site-packages/pyrender/offscreen.py", line 31, in __init__
self._create()
File "/home/user/.pyenv/versions/3.8.9/lib/python3.8/site-packages/pyrender/offscreen.py", line 149, in _create
self._platform.init_context()
File "/home/user/.pyenv/versions/3.8.9/lib/python3.8/site-packages/pyrender/platforms/egl.py", line 186, in init_context
self._egl_context = eglCreateContext(
File "/home/user/.pyenv/versions/3.8.9/lib/python3.8/site-packages/OpenGL/platform/baseplatform.py", line 402, in __call__
return self( *args, **named )
File "/home/user/.pyenv/versions/3.8.9/lib/python3.8/site-packages/OpenGL/error.py", line 228, in glCheckError
raise GLError(
OpenGL.error.GLError: GLError(
err = 12297,
baseOperation = eglCreateContext,
cArguments = (
<OpenGL._opaque.EGLDisplay_pointer object at 0x7ff20c16e440>,
<OpenGL._opaque.EGLConfig_pointer object at 0x7ff20c16e6c0>,
<OpenGL._opaque.EGLContext_pointer object at 0x7ff20c176cc0>,
<OpenGL.arrays.lists.c_int_Array_7 object at 0x7ff20c16e140>,
),
result = <OpenGL._opaque.EGLContext_pointer object at 0x7ff20c1767c0>
)