Integrating Hugging Face Pipelines in a Creative Deep Dream & Object Morphing Project

Hello everyone,

I recently released Gnarly, an experimental open-source project that melds cellular automata, Deep Dream effects, continuous zoom, and object morphing. The project makes extensive use of Hugging Face tools—particularly for downloading predictors and running a Stable Diffusion pipeline.

Key aspects include:
• A deep-dream processing pipeline powered by an InceptionV3 model (via torchvision)
• Object detection using a blend of YOLOv5 and EfficientDet models
• Real-time interactive visualization using Pygame

I’d love to discuss best practices for integrating Hugging Face models in a real-time, creative context. Any suggestions or experiences you can share would be greatly appreciated!

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