Was wondering how it would be possible to consistently track and keep the same id of players(specifically 2 in this scenario) through heavy occlusion. I have tried integrating deepsort, but I am unable to create a decent algorithm that can track players through occlusion.
Specifically, I am getting problems in id switching, in which one player takes another’s while they cross paths.
Has anyone solved this problem?
If anyone has more info about how to solve this problem, I’d gladly send over my code and some examples. Really am stumped on this!